Saturday, March 8, 2014

see-saw

(I went to the park to film for a video project)

Dangerous game. 
See-saw, wood and matches, 2013 

One that didn't make it

This is a part of the film that was not a part of the final project. I was also on the play ground. It didn't apply well because the setting was too fixed; but the environment created a nice aesthetic.

Examples


  The loss of a place and its things changes the memory of it. The memories become an imagined reality, and the lack of objects as evidence allows room for change in the story. 
        Information is added to the space as it intuitively fits. In some cases a space can be remembered accurately, but the objects placed within the space may or may not be the ones that were originally there. How do you decide where to place things in a replicated environment of a painting, if that actual palace is now non-existent? How can you remake a scenario that happened before exactly as it once was?  Some of the subjects in these paintings are deliberately misplaced, and some are they are remembered; yet they are all inevitably altered. Without evidence as a physical reminder of this section of time, memory has become an endless process. 



First image- "What came first and what came second (1)", Oil on panel 
Second Image- "What came first and what came second (2)", Oil on panel 

Shower curtain


The shower curtain that didnt make it.

Park Clip

This is a clip from the film I made.
Location- Piedmont Park

I put some of my furniture on the play ground. Some kids came up and played on the equipment, it was funny when they would notice the lamp or the rug, and they do a double take at the object. But they'd keep doing what they'd come there to do. I was happy to see they noticed some objects didn't belong there.

Clips

A clip from the film I made.
Location- Emory campus